//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: shovel
// Model Creator: 
// Created on: 03.12.2022 - 16:13:00
// Last changed on: 03.12.2022 - 16:13:00

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;

public class ModelMPL50 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelMPL50() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[73];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import

        gunModel[0].addShapeBox(-6.5F, -37F, -1F, 9, 9, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[0].setRotationPoint(0F, 0F, 0F);
        gunModel[0].rotateAngleY = 0.17453293F;
        gunModel[0].rotateAngleZ = -0.08726646F;

        gunModel[1].addShapeBox(-6.5F, -37F, 1F, 9, 9, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F); // Import
        gunModel[1].setRotationPoint(0F, 0F, 0F);
        gunModel[1].rotateAngleY = 0.17453293F;
        gunModel[1].rotateAngleZ = -0.08726646F;

        gunModel[2].addShapeBox(-5.5F, -37F, 3.5F, 7, 9, 1, 0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(0F, 0F, 0F);
        gunModel[2].rotateAngleY = 0.17453293F;
        gunModel[2].rotateAngleZ = -0.08726646F;

        gunModel[3].addShapeBox(-6.5F, -37F, -3F, 9, 9, 2, 0F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(0F, 0F, 0F);
        gunModel[3].rotateAngleY = 0.17453293F;
        gunModel[3].rotateAngleZ = -0.08726646F;

        gunModel[4].addShapeBox(-5.5F, -37F, -4.5F, 7, 9, 1, 0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[4].setRotationPoint(0F, 0F, 0F);
        gunModel[4].rotateAngleY = 0.17453293F;
        gunModel[4].rotateAngleZ = -0.08726646F;

        gunModel[5].addShapeBox(-6F, -28F, -1F, 8, 58, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(0F, 0F, 0F);
        gunModel[5].rotateAngleY = 0.17453293F;
        gunModel[5].rotateAngleZ = -0.08726646F;

        gunModel[6].addShapeBox(-6F, -28F, 1F, 8, 58, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F); // Import
        gunModel[6].setRotationPoint(0F, 0F, 0F);
        gunModel[6].rotateAngleY = 0.17453293F;
        gunModel[6].rotateAngleZ = -0.08726646F;

        gunModel[7].addShapeBox(-5F, -28F, 3F, 6, 58, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F); // Import
        gunModel[7].setRotationPoint(0F, 0F, 0F);
        gunModel[7].rotateAngleY = 0.17453293F;
        gunModel[7].rotateAngleZ = -0.08726646F;

        gunModel[8].addShapeBox(-6F, -28F, -3F, 8, 58, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(0F, 0F, 0F);
        gunModel[8].rotateAngleY = 0.17453293F;
        gunModel[8].rotateAngleZ = -0.08726646F;

        gunModel[9].addShapeBox(-5F, -28F, -4F, 6, 58, 1, 0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F); // Import
        gunModel[9].setRotationPoint(0F, 0F, 0F);
        gunModel[9].rotateAngleY = 0.17453293F;
        gunModel[9].rotateAngleZ = -0.08726646F;

        gunModel[10].addShapeBox(-7.5F, 34F, -1.5F, 11, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(0F, 0F, 0F);
        gunModel[10].rotateAngleY = 0.17453293F;
        gunModel[10].rotateAngleZ = -0.08726646F;

        gunModel[11].addShapeBox(-7.5F, 34F, -4.5F, 11, 2, 3, 0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(0F, 0F, 0F);
        gunModel[11].rotateAngleY = 0.17453293F;
        gunModel[11].rotateAngleZ = -0.08726646F;

        gunModel[12].addShapeBox(-6.5F, 34F, -6F, 9, 2, 2, 0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(0F, 0F, 0F);
        gunModel[12].rotateAngleY = 0.17453293F;
        gunModel[12].rotateAngleZ = -0.08726646F;

        gunModel[13].addShapeBox(-7.5F, 34F, 1.5F, 11, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        gunModel[13].setRotationPoint(0F, 0F, 0F);
        gunModel[13].rotateAngleY = 0.17453293F;
        gunModel[13].rotateAngleZ = -0.08726646F;

        gunModel[14].addShapeBox(-6.5F, 34F, 4F, 9, 2, 2, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F); // Import
        gunModel[14].setRotationPoint(0F, 0F, 0F);
        gunModel[14].rotateAngleY = 0.17453293F;
        gunModel[14].rotateAngleZ = -0.08726646F;

        gunModel[15].addShapeBox(-7.5F, 30F, -1.5F, 11, 4, 3, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(0F, 0F, 0F);
        gunModel[15].rotateAngleY = 0.17453293F;
        gunModel[15].rotateAngleZ = -0.08726646F;

        gunModel[16].addShapeBox(-7.5F, 30F, -4.5F, 11, 4, 3, 0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(0F, 0F, 0F);
        gunModel[16].rotateAngleY = 0.17453293F;
        gunModel[16].rotateAngleZ = -0.08726646F;

        gunModel[17].addShapeBox(-6.5F, 30F, -6F, 9, 4, 2, 0F, -3.5F, 0.0F, -1.0F, -3.5F, 0.0F, -1.0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(0F, 0F, 0F);
        gunModel[17].rotateAngleY = 0.17453293F;
        gunModel[17].rotateAngleZ = -0.08726646F;

        gunModel[18].addShapeBox(-7.5F, 30F, 1.5F, 11, 4, 3, 0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        gunModel[18].setRotationPoint(0F, 0F, 0F);
        gunModel[18].rotateAngleY = 0.17453293F;
        gunModel[18].rotateAngleZ = -0.08726646F;

        gunModel[19].addShapeBox(-6.5F, 30F, 4F, 9, 4, 2, 0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -3.5F, 0.0F, -1.0F, -3.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F); // Import
        gunModel[19].setRotationPoint(0F, 0F, 0F);
        gunModel[19].rotateAngleY = 0.17453293F;
        gunModel[19].rotateAngleZ = -0.08726646F;

        gunModel[20].addShapeBox(-6F, 38F, -1F, 8, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -0.5F, -0.75F, -3.0F, -0.5F, -0.75F, -3.0F, -0.5F, -0.75F, -3.0F, -0.5F, -0.75F); // Import
        gunModel[20].setRotationPoint(0F, 0F, 0F);
        gunModel[20].rotateAngleY = 0.17453293F;
        gunModel[20].rotateAngleZ = -0.08726646F;

        gunModel[21].addShapeBox(-6F, 38F, 1F, 8, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, -0.5F, 0.75F, -3.0F, -0.5F, 0.75F, -3.25F, -0.5F, -2.25F, -3.25F, -0.5F, -2.25F); // Import
        gunModel[21].setRotationPoint(0F, 0F, 0F);
        gunModel[21].rotateAngleY = 0.17453293F;
        gunModel[21].rotateAngleZ = -0.08726646F;

        gunModel[22].addShapeBox(-5F, 38F, 3F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.25F, -0.5F, 2.25F, -2.25F, -0.5F, 2.25F, -2.75F, -0.5F, -3.0F, -2.75F, -0.5F, -3.0F); // Import
        gunModel[22].setRotationPoint(0F, 0F, 0F);
        gunModel[22].rotateAngleY = 0.17453293F;
        gunModel[22].rotateAngleZ = -0.08726646F;

        gunModel[23].addShapeBox(-7.5F, 36F, -1.5F, 11, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        gunModel[23].setRotationPoint(0F, 0F, 0F);
        gunModel[23].rotateAngleY = 0.17453293F;
        gunModel[23].rotateAngleZ = -0.08726646F;

        gunModel[24].addShapeBox(-7.5F, 36F, -4.5F, 11, 2, 3, 0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, -1.5F, -2.5F, 0.0F, -1.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F); // Import
        gunModel[24].setRotationPoint(0F, 0F, 0F);
        gunModel[24].rotateAngleY = 0.17453293F;
        gunModel[24].rotateAngleZ = -0.08726646F;

        gunModel[25].addShapeBox(-6.5F, 36F, -6F, 9, 2, 2, 0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.5F, 0.0F, -2.0F, -3.5F, 0.0F, -2.0F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F); // Import
        gunModel[25].setRotationPoint(0F, 0F, 0F);
        gunModel[25].rotateAngleY = 0.17453293F;
        gunModel[25].rotateAngleZ = -0.08726646F;

        gunModel[26].addShapeBox(-7.5F, 36F, 1.5F, 11, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -2.5F, 0.0F, -1.5F, -2.5F, 0.0F, -1.5F); // Import
        gunModel[26].setRotationPoint(0F, 0F, 0F);
        gunModel[26].rotateAngleY = 0.17453293F;
        gunModel[26].rotateAngleZ = -0.08726646F;

        gunModel[27].addShapeBox(-6.5F, 36F, 4F, 9, 2, 2, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F, -3.5F, 0.0F, -2.0F, -3.5F, 0.0F, -2.0F); // Import
        gunModel[27].setRotationPoint(0F, 0F, 0F);
        gunModel[27].rotateAngleY = 0.17453293F;
        gunModel[27].rotateAngleZ = -0.08726646F;

        gunModel[28].addShapeBox(-6F, 38F, -3F, 8, 2, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, -0.5F, -2.25F, -3.25F, -0.5F, -2.25F, -3.0F, -0.5F, 0.75F, -3.0F, -0.5F, 0.75F); // Import
        gunModel[28].setRotationPoint(0F, 0F, 0F);
        gunModel[28].rotateAngleY = 0.17453293F;
        gunModel[28].rotateAngleZ = -0.08726646F;

        gunModel[29].addShapeBox(-5F, 38F, -4F, 6, 2, 1, 0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, -0.5F, -3.0F, -2.75F, -0.5F, -3.0F, -2.25F, -0.5F, 2.25F, -2.25F, -0.5F, 2.25F); // Import
        gunModel[29].setRotationPoint(0F, 0F, 0F);
        gunModel[29].rotateAngleY = 0.17453293F;
        gunModel[29].rotateAngleZ = -0.08726646F;

        gunModel[30].addShapeBox(-6.5F, -28F, 1F, 9, 12, 2, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 1.0F, 0.25F, -1.25F, 1.0F, 0.25F); // Import
        gunModel[30].setRotationPoint(0F, 0F, 0F);
        gunModel[30].rotateAngleY = 0.17453293F;
        gunModel[30].rotateAngleZ = -0.08726646F;

        gunModel[31].addShapeBox(-5.5F, -28F, 3.5F, 7, 13, 1, 0F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(0F, 0F, 0F);
        gunModel[31].rotateAngleY = 0.17453293F;
        gunModel[31].rotateAngleZ = -0.08726646F;

        gunModel[32].addShapeBox(-3F, -15F, 3.5F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(0F, 0F, 0F);
        gunModel[32].rotateAngleY = 0.17453293F;
        gunModel[32].rotateAngleZ = -0.08726646F;

        gunModel[33].addShapeBox(-3F, -13.5F, 3.5F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(0F, 0F, 0F);
        gunModel[33].rotateAngleY = 0.17453293F;
        gunModel[33].rotateAngleZ = -0.08726646F;

        gunModel[34].addShapeBox(-4F, -15F, 3.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.25F); // Import
        gunModel[34].setRotationPoint(0F, 0F, 0F);
        gunModel[34].rotateAngleY = 0.17453293F;
        gunModel[34].rotateAngleZ = -0.08726646F;

        gunModel[35].addShapeBox(-6.5F, -28F, -3F, 9, 12, 2, 0F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 1.0F, 0.25F, -1.25F, 1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(0F, 0F, 0F);
        gunModel[35].rotateAngleY = 0.17453293F;
        gunModel[35].rotateAngleZ = -0.08726646F;

        gunModel[36].addShapeBox(-5.5F, -28F, -4.5F, 7, 13, 1, 0F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[36].setRotationPoint(0F, 0F, 0F);
        gunModel[36].rotateAngleY = 0.17453293F;
        gunModel[36].rotateAngleZ = -0.08726646F;

        gunModel[37].addShapeBox(-3F, -15F, -4.5F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(0F, 0F, 0F);
        gunModel[37].rotateAngleY = 0.17453293F;
        gunModel[37].rotateAngleZ = -0.08726646F;

        gunModel[38].addShapeBox(-3F, -13.5F, -4.5F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(0F, 0F, 0F);
        gunModel[38].rotateAngleY = 0.17453293F;
        gunModel[38].rotateAngleZ = -0.08726646F;

        gunModel[39].addShapeBox(-4F, -15F, -4.5F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[39].setRotationPoint(0F, 0F, 0F);
        gunModel[39].rotateAngleY = 0.17453293F;
        gunModel[39].rotateAngleZ = -0.08726646F;

        gunModel[40].addShapeBox(-1F, -15F, -4.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(0F, 0F, 0F);
        gunModel[40].rotateAngleY = 0.17453293F;
        gunModel[40].rotateAngleZ = -0.08726646F;

        gunModel[41].addShapeBox(-1F, -15F, 3.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(0F, 0F, 0F);
        gunModel[41].rotateAngleY = 0.17453293F;
        gunModel[41].rotateAngleZ = -0.08726646F;

        gunModel[42].addShapeBox(-6F, -48F, -1F, 8, 11, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(0F, 0F, 0F);
        gunModel[42].rotateAngleY = 0.17453293F;
        gunModel[42].rotateAngleZ = -0.08726646F;

        gunModel[43].addShapeBox(-6F, -48F, 1F, 8, 11, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(0F, 0F, 0F);
        gunModel[43].rotateAngleY = 0.17453293F;
        gunModel[43].rotateAngleZ = -0.08726646F;

        gunModel[44].addShapeBox(-5F, -48F, 3F, 6, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(0F, 0F, 0F);
        gunModel[44].rotateAngleY = 0.17453293F;
        gunModel[44].rotateAngleZ = -0.08726646F;

        gunModel[45].addShapeBox(-6F, -48F, -3F, 8, 11, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(0F, 0F, 0F);
        gunModel[45].rotateAngleY = 0.17453293F;
        gunModel[45].rotateAngleZ = -0.08726646F;

        gunModel[46].addShapeBox(-5F, -48F, -4F, 6, 11, 1, 0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(0F, 0F, 0F);
        gunModel[46].rotateAngleY = 0.17453293F;
        gunModel[46].rotateAngleZ = -0.08726646F;

        gunModel[47].addShapeBox(-9F, -41F, -1F, 14, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(0F, 0F, 0F);
        gunModel[47].rotateAngleY = 0.17453293F;
        gunModel[47].rotateAngleZ = -0.08726646F;

        gunModel[48].addShapeBox(-14F, -44F, -1F, 5, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 2.0F, -3.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(0F, 0F, 0F);
        gunModel[48].rotateAngleY = 0.17453293F;
        gunModel[48].rotateAngleZ = -0.08726646F;

        gunModel[49].addShapeBox(-23F, -44F, -1F, 9, 1, 3, 0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(0F, 0F, 0F);
        gunModel[49].rotateAngleY = 0.17453293F;
        gunModel[49].rotateAngleZ = -0.08726646F;

        gunModel[50].addShapeBox(5F, -44F, -1F, 5, 1, 3, 0F, 2.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(0F, 0F, 0F);
        gunModel[50].rotateAngleY = 0.17453293F;
        gunModel[50].rotateAngleZ = -0.08726646F;

        gunModel[51].addShapeBox(10F, -44F, -1F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(0F, 0F, 0F);
        gunModel[51].rotateAngleY = 0.17453293F;
        gunModel[51].rotateAngleZ = -0.08726646F;

        gunModel[52].addShapeBox(-3F, -48F, 4F, 2, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(0F, 0F, 0F);
        gunModel[52].rotateAngleY = 0.17453293F;
        gunModel[52].rotateAngleZ = -0.08726646F;

        gunModel[53].addShapeBox(-5F, -48F, 4F, 2, 11, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F); // Import
        gunModel[53].setRotationPoint(0F, 0F, 0F);
        gunModel[53].rotateAngleY = 0.17453293F;
        gunModel[53].rotateAngleZ = -0.08726646F;

        gunModel[54].addShapeBox(-7F, -48F, 1F, 1, 11, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.75F); // Import
        gunModel[54].setRotationPoint(0F, 0F, 0F);
        gunModel[54].rotateAngleY = 0.17453293F;
        gunModel[54].rotateAngleZ = -0.08726646F;

        gunModel[55].addShapeBox(2F, -48F, 1F, 1, 11, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.5F, 0.0F, 0.75F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.75F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(0F, 0F, 0F);
        gunModel[55].rotateAngleY = 0.17453293F;
        gunModel[55].rotateAngleZ = -0.08726646F;

        gunModel[56].addShapeBox(-1F, -48F, 4F, 2, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(0F, 0F, 0F);
        gunModel[56].rotateAngleY = 0.17453293F;
        gunModel[56].rotateAngleZ = -0.08726646F;

        gunModel[57].addShapeBox(-4F, -93F, -0.5F, 4, 37, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(0F, 0F, 0F);
        gunModel[57].rotateAngleY = 0.17453293F;
        gunModel[57].rotateAngleZ = -0.08726646F;

        gunModel[58].addShapeBox(-3F, -56F, 4F, 2, 8, 1, 0F, -0.5F, 0.0F, 4.5F, -0.5F, 0.0F, 4.5F, -0.5F, 0.0F, -4.5F, -0.5F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(0F, 0F, 0F);
        gunModel[58].rotateAngleY = 0.17453293F;
        gunModel[58].rotateAngleZ = -0.08726646F;

        gunModel[59].addShapeBox(-5F, -56F, 4F, 2, 8, 1, 0F, -1.75F, 0.0F, 4.5F, 0.5F, 0.0F, 4.5F, 0.5F, 0.0F, -4.5F, -1.75F, 0.0F, -4.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F); // Import
        gunModel[59].setRotationPoint(0F, 0F, 0F);
        gunModel[59].rotateAngleY = 0.17453293F;
        gunModel[59].rotateAngleZ = -0.08726646F;

        gunModel[60].addShapeBox(2F, -56F, 1F, 1, 8, 2, 0F, 3.0F, 0.0F, 1.5F, -3.0F, 0.0F, 1.5F, -3.0F, 0.0F, -2.5F, 2.75F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.5F, 0.0F, 0.75F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(0F, 0F, 0F);
        gunModel[60].rotateAngleY = 0.17453293F;
        gunModel[60].rotateAngleZ = -0.08726646F;

        gunModel[61].addShapeBox(-1F, -56F, 4F, 2, 8, 1, 0F, 0.5F, 0.0F, 4.5F, -1.75F, 0.0F, 4.5F, -1.75F, 0.0F, -4.5F, 0.5F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(0F, 0F, 0F);
        gunModel[61].rotateAngleY = 0.17453293F;
        gunModel[61].rotateAngleZ = -0.08726646F;

        gunModel[62].addShapeBox(-7F, -56F, 1F, 1, 8, 2, 0F, -3.0F, 0.0F, 1.5F, 3.0F, 0.0F, 1.5F, 2.75F, 0.0F, -2.5F, -3.0F, 0.0F, -2.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.75F); // Import
        gunModel[62].setRotationPoint(0F, 0F, 0F);
        gunModel[62].rotateAngleY = 0.17453293F;
        gunModel[62].rotateAngleZ = -0.08726646F;

        gunModel[63].addShapeBox(10F, -48F, 0F, 9, 4, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[63].setRotationPoint(0F, 0F, 0F);
        gunModel[63].rotateAngleY = 0.17453293F;
        gunModel[63].rotateAngleZ = -0.08726646F;

        gunModel[64].addShapeBox(3F, -48F, 0F, 7, 4, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 3.0F, 1.0F); // Import
        gunModel[64].setRotationPoint(0F, 0F, 0F);
        gunModel[64].rotateAngleY = 0.17453293F;
        gunModel[64].rotateAngleZ = -0.08726646F;

        gunModel[65].addShapeBox(-14F, -93F, 0F, 7, 45, 1, 0F, 0.0F, -4.5F, -2.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -4.5F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(0F, 0F, 0F);
        gunModel[65].rotateAngleY = 0.17453293F;
        gunModel[65].rotateAngleZ = -0.08726646F;

        gunModel[66].addShapeBox(-21F, -89F, 0F, 7, 41, 1, 0F, -0.5F, -6.0F, -3.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, 2.0F, -0.5F, -6.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(0F, 0F, 0F);
        gunModel[66].rotateAngleY = 0.17453293F;
        gunModel[66].rotateAngleZ = -0.08726646F;

        gunModel[67].addShapeBox(-23F, -48F, 0F, 9, 4, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -0.5F, -1.0F, 1.0F); // Import
        gunModel[67].setRotationPoint(0F, 0F, 0F);
        gunModel[67].rotateAngleY = 0.17453293F;
        gunModel[67].rotateAngleZ = -0.08726646F;

        gunModel[68].addShapeBox(-14F, -48F, 0F, 7, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[68].setRotationPoint(0F, 0F, 0F);
        gunModel[68].rotateAngleY = 0.17453293F;
        gunModel[68].rotateAngleZ = -0.08726646F;

        gunModel[69].addShapeBox(-7F, -93F, -0.5F, 3, 45, 1, 0F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[69].setRotationPoint(0F, 0F, 0F);
        gunModel[69].rotateAngleY = 0.17453293F;
        gunModel[69].rotateAngleZ = -0.08726646F;

        gunModel[70].addShapeBox(0F, -93F, -0.5F, 3, 45, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, 1.5F, 0.0F, 0.0F, 1.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -8.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(0F, 0F, 0F);
        gunModel[70].rotateAngleY = 0.17453293F;
        gunModel[70].rotateAngleZ = -0.08726646F;

        gunModel[71].addShapeBox(10F, -89F, 0F, 7, 41, 1, 0F, 0.0F, -0.5F, -2.0F, -0.5F, -6.0F, -3.0F, -0.5F, -6.0F, 3.0F, 0.0F, -0.5F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(0F, 0F, 0F);
        gunModel[71].rotateAngleY = 0.17453293F;
        gunModel[71].rotateAngleZ = -0.08726646F;

        gunModel[72].addShapeBox(3F, -93F, 0F, 7, 45, 1, 0F, 0F, -1F, -1F, 0F, -4.5F, -2F, 0F, -4.5F, 2F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Import
        gunModel[72].setRotationPoint(0F, 0F, 0F);
        gunModel[72].rotateAngleY = 0.17453293F;
        gunModel[72].rotateAngleZ = -0.08726646F;


        translateAll(0F, 0F, 0F);


        flipAll();
    }
}